"UnlitGeneric"
{
	// Original shader: BaseTimesVertexColorAlphaBlendNoOverbright
// Uncomment this if you add an alpha channel to the base texture
//	"$translucent" 1
	"$basetexture" "console/background01_widescreen"
	"$vertexcolor" 1
	"$no_fullbright" 1
	"$ignorez" 1
  "Proxies" 
       { 
         "AnimatedTexture" 
         { 
            "animatedTextureVar" "$basetexture" 
            "animatedTextureFrameNumVar" "$frame" 
            "animatedTextureFrameRate" "10" 
         }
    } 
 }
