/**
 * vim: set ts=4 :
 * =============================================================================
 * SourceMod (C)2004-2008 AlliedModders LLC.  All rights reserved.
 * =============================================================================
 *
 * This file is part of the SourceMod/SourcePawn SDK.
 *
 * This program is free software; you can redistribute it and/or modify it under
 * the terms of the GNU General Public License, version 3.0, as published by the
 * Free Software Foundation.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
 * details.
 *
 * You should have received a copy of the GNU General Public License along with
 * this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 * As a special exception, AlliedModders LLC gives you permission to link the
 * code of this program (as well as its derivative works) to "Half-Life 2," the
 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
 * by the Valve Corporation.  You must obey the GNU General Public License in
 * all respects for all other code used.  Additionally, AlliedModders LLC grants
 * this exception to all derivative works.  AlliedModders LLC defines further
 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
 * or <http://www.sourcemod.net/license.php>.
 *
 * Version: $Id$
 */
 
#if defined _commandfilters_included
 #endinput
#endif
#define _commandfilters_included

#define MAX_TARGET_LENGTH			64

#define COMMAND_FILTER_ALIVE		(1<<0)		/**< Only allow alive players */
#define COMMAND_FILTER_DEAD			(1<<1)		/**< Only filter dead players */
#define COMMAND_FILTER_CONNECTED	(1<<2)		/**< Allow players not fully in-game */
#define COMMAND_FILTER_NO_IMMUNITY	(1<<3)		/**< Ignore immunity rules */
#define COMMAND_FILTER_NO_MULTI		(1<<4)		/**< Do not allow multiple target patterns */
#define COMMAND_FILTER_NO_BOTS		(1<<5)		/**< Do not allow bots to be targetted */

#define COMMAND_TARGET_NONE			0			/**< No target was found */
#define COMMAND_TARGET_NOT_ALIVE	-1			/**< Single client is not alive */
#define COMMAND_TARGET_NOT_DEAD		-2			/**< Single client is not dead */
#define COMMAND_TARGET_NOT_IN_GAME	-3			/**< Single client is not in game */
#define COMMAND_TARGET_IMMUNE		-4			/**< Single client is immune */
#define COMMAND_TARGET_EMPTY_FILTER	-5			/**< A multi-filter (such as @all) had no targets */
#define COMMAND_TARGET_NOT_HUMAN	-6			/**< Target was not human */
#define COMMAND_TARGET_AMBIGUOUS	-7			/**< Partial name had too many targets */

/**
 * Processes a generic command target string, and resolves it to a list 
 * of clients or one client, based on filtering rules and a pattern.
 *
 * Note that you should use LoadTranslations("common.phrases") in OnPluginStart(), 
 * as that file is guaranteed to contain all of the translatable phrases that 
 * ProcessTargetString() will return.
 *
 * @param pattern		Pattern to find clients against.
 * @param admin			Admin performing the action, or 0 if the server.
 * @param targets		Array to hold targets.
 * @param max_targets	Maximum size of the targets array.
 * @param filter_flags	Filter flags.
 * @param target_name	Buffer to store the target name.
 * @param tn_maxlength	Maximum length of the target name buffer.
 * @param tn_is_ml		OUTPUT: Will be true if the target name buffer is an ML phrase,
 *						false if it is a normal string.
 * @return				If a multi-target pattern was used, the number of clients found 
 *						is returned.  If a single-target pattern was used, 1 is returned 
 *						if one valid client is found.  Otherwise, a COMMAND_TARGET reason 
 *						for failure is returned.
 */
native ProcessTargetString(const String:pattern[],
						   admin, 
						   targets[],
						   max_targets,
						   filter_flags,
						   String:target_name[],
						   tn_maxlength,
						   &bool:tn_is_ml);

/**
 * Replies to a client with a given message describing a targetting 
 * failure reason.
 *
 * Note: The translation phrases are found in common.phrases.txt.
 *
 * @param client		Client index, or 0 for server.
 * @param reason		COMMAND_TARGET reason.
 * @noreturn
 */
stock ReplyToTargetError(client, reason)
{
	switch (reason)
	{
		case COMMAND_TARGET_NONE:
		{
			ReplyToCommand(client, "[SM] %t", "No matching client");
		}
		case COMMAND_TARGET_NOT_ALIVE:
		{
			ReplyToCommand(client, "[SM] %t", "Target must be alive");
		}
		case COMMAND_TARGET_NOT_DEAD:
		{
			ReplyToCommand(client, "[SM] %t", "Target must be dead");
		}
		case COMMAND_TARGET_NOT_IN_GAME:
		{
			ReplyToCommand(client, "[SM] %t", "Target is not in game");
		}
		case COMMAND_TARGET_IMMUNE:
		{
			ReplyToCommand(client, "[SM] %t", "Unable to target");
		}
		case COMMAND_TARGET_EMPTY_FILTER:
		{
			ReplyToCommand(client, "[SM] %t", "No matching clients");
		}
		case COMMAND_TARGET_NOT_HUMAN:
		{
			ReplyToCommand(client, "[SM] %t", "Cannot target bot");
		}
		case COMMAND_TARGET_AMBIGUOUS:
		{
			ReplyToCommand(client, "[SM] %t", "More than one client matched");
		}
	}
}
